![]() (06-26-2014 02:09 PM)LunaMoo Wrote: I'm on the side that says not to bother with extra stuff so yeah. JPCSP is shifting the port to prevent them using the same port. The Adhoc Server i used for testing is a modified one, even though i only changed a little to allow the same IP to be in the same group instead of rejecting it, but w/o using the same port host and join can't see each other. Through don't bother with it, missing functions like those matching ones certainly have priority over optional stuff, doing it other way would just multiply/complicate the job later on:3. (06-26-2014 11:25 AM)LunaMoo Wrote: Thanks AdamN, as you said FFT0 works againĪbout 2 emu's on same pc without vmachine, functionality with changed ports could be as an optional setting - JPCSP does it that way. ![]() The next game i wanna fix is Full Auto 2 and GTA:VCS (both of them also uses MatchingXXX functions) since i already have them in my computer ^_^ ![]() I'll try to implement it later after i fixed the issue with games that was working properly and became broken now (ie. Games that use MatchingXXX functions can't see each other yet because the functions they needed haven't been implemented (or partially implemented), ATV Unleashed: On The Edge Don't work on v0.9.8-1413-ge1f2317 (Cannot see server) The only way to allow multiplayer on one computer is by modifying adhoc server to send the replacement port (currently only send the IP) so each player can communicate (know where to send/recv data),īut modifying adhoc server and also changing the port will makes PPSSPP unable to play with a real PSP Since it's not allowed for 2 program to use the same port on one computer, one of them will get a socket error. (06-26-2014 09:36 AM)Heoxis Wrote: Will it be able to play without stupid vmware or using two pc wth is that every emulator can be played on same pc online offline whatever only this one requires 43243 things just to play with someone -,-Ĭurrently PPSSPP can't do multiplayer on the same computer because Adhoc Server will reject IP already joined, and also the game need to use the same port for Host and Join in order to communicate each other, I made a new commit, FFT0 fixed now, hopefully this patch will also fix all adhoc games that became broken on my 1st commit but you can play on wipeout PURE (not pulse it's the PURE i tested) on every release since 0.9.8 1255, they all works with it so the compatibility list should be corrected because the game name on it is not the good one I took Adamn unoficial V1413on dropbox for my tests. ![]() I'm using SourceTree for github and it's still showing that /hrydgard/ppsspp doesn't have my last commit ![]() I didn't see anything newer since 1408 at orphis, i don't think my last patch have been merged yet (buildbot seems to be down) Untold legend brotherhood is also playable with ppsspp 0.9.8 1408 but is a bis laggyĬrash tag team racing keep the same problem even with the V1413 I didn't tried this one yet because pure is way more fun and complete with the extensions pack. Quote:Virtualchronos Wrote: there's an error on the compatibility list : How do i import that savegame? i extract it (and overwrite) to \MemStick\PSP\SAVEDATA but still seeing my save from chapter 1Įdit: nevermind, i download the wrong one XDītw, is it okay to use the same save for Host and Client/Join? I play soo many japanese games, that I often get annoyed by the opposite like PPSSPP using X to confirm in menus ]. (06-25-2014 06:13 PM)LunaMoo Wrote: I think multiplayer starts from chapter 2 since first is just a tutorial p, but you can use save from this post it's called bugged save, but actually it turned out that this person played with multiplayer ON without a server and the game didn't liked that, it's completely fine.Īlso to start multiplayer in this game, host has to enter "mission list"(or be during a mission in normal game), select a mission and choose any of the 3 difficulty levels and start, once it's in game with multiplayer turned on(which is done by selecting "User" in communication settings, the save above has it by default), anyone else connected to server can enter "multiplayer" and after selecting character, gear and summon he can invade the host game which shows on the list that my screenshot was showing, doesn't need any special tricks or anything else on LAN, it's quick to connect and you don't even have to care about synchronization in-game. ![]()
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